Posts

Showing posts from June, 2023

Orange Master

Image
    Orange Master As per Kuo Toa Whip Swim 40’ Step of the Water: bonus action teleport 120’ Hyper-reactive: Three Reactions Legendary Resistance x1   6x close combat attacks: +14 to hit, 6d6 + 1 (22 bludgeoning damage)   Reactions:            Make one Martial Master reaction when an enemy finishes an attack (hit or miss)                                 Throw- enemy must Make a Strength save DC or be thrown up to 20’and prone                                 Choke Hold- enemy must Make a Strength save DC or is grappled and loses half HP each round, and unconscious in three rounds                                 Sweep Kick- enemy Make a Strength save DC take 30 bludgeoning and prone        

Horn Crowned Demon

Image
  Horn-Crowned Daemon Left arm is one massive purple and bone pincer.   Extra set of arms.   Demon mouth in center of chest. Demands a mortal soul. As Glabrezu except- ·          Collar of Abyssal Magic Resistance (worn as bracelet)- adds one layer of magic resistance.   If a creature already has this power, then you then roll three dice and take the best.   Curse: causes mutations. ·          Ring of Moon Sapphire- a solid piece of dark blue gemstone with silvery speckles, allows a caster to Teleport unwilling creatures with a save.   Curse: permanent reduction of -30HP   1/day: Teleport 2/day: Circle of Death, Finger of Death 3/day: Mass Suggestion 1/week: Teleportation Circle At Will: Burning Hands Mighty Deflection: attacks of opportunity against it fail, can move over smaller creatures Mighty Pincer: an action = choose two of the following (or the same one twice) ·          Sweep- +11 to hit against every foe within 10 ft, 22 damage (bludgeoning) This

Frost Giant's Treasure

Image
  A Frost Giant's treasure, for you to use in your game.   Shatterfrost Grenades x8 (8d6 cold damage, Dex 15 for half) 100gp each Dwarven Honey x12 (heal 20hp, two full rounds to eat, in gold vials with clasps) 200gp each Ring of Swimming (per DMG, dolphin carved of turquoise) 1500gp Chime of Opening (one charge) 300gp Boots of Flying (with little wings, fly speed 60’) Hand Crossbows of Speed (one action = two shots, unlimited ammo, damage 1d8) Half Plate of Shadows (+2 on Stealth Checks, no armor penalties) Amber Undersuit (+1 to physical saves: Dex, Str, Con) Leather pouches with 820gp of various coins, various provenance (taken from victims)