Orange Master
Orange Master As per Kuo Toa Whip Swim 40’ Step of the Water: bonus action teleport 120’ Hyper-reactive: Three Reactions Legendary Resistance x1 6x close combat attacks: +14 to hit, 6d6 + 1 (22 bludgeoning damage) Reactions: Make one Martial Master reaction when an enemy finishes an attack (hit or miss) Throw- enemy must Make a Strength save DC or be thrown up to 20’and prone Choke Hold- enemy must Make a Strength save DC or is grappled and loses half HP each round, and unconscious in three rounds Sweep Kick- enemy Make a Strength save DC take 30 bludgeoning and prone