Orange Master
Orange Master
As per Kuo Toa Whip
Swim 40’
Step of the Water: bonus action teleport 120’
Hyper-reactive: Three Reactions
Legendary Resistance x1
6x close combat attacks: +14 to hit, 6d6 + 1 (22 bludgeoning damage)
Reactions: Make one Martial Master reaction when an enemy finishes an attack (hit or miss)
Throw- enemy must Make a Strength save DC or be thrown up to 20’and prone
Choke Hold- enemy must Make a Strength save DC or is grappled and loses half HP each round, and unconscious in three rounds
Sweep Kick- enemy Make a Strength save DC take 30 bludgeoning and prone