Eight Fangs of Doom

 


Eight Fangs of Doom

Lieutentants of the Lolth

These are star elves that have been mixed with regular elves using sorcery.  Two adults are fused together into one being.  They are conditioned to be absolutely loyal and they act intelligently. They are sent in groups of two or four at a time to complete missions or destroy the enemies of the Lolth.  If all eight of them gather, it is with the intent of complete destruction.


STR         DEX        CON       INT         WIS        CHA

+2           +6           +1           +3           +0           +5          

SAVES+3           +12         +7           +4           +4           +6

 

Their Constitution save is lower than regular star elves, but they have a higher Charisma stat (they have gained humanity).

AC 22 unless noted higher

HP 128

 NOTE: they have the ability to summon Yoramic Knights or other allies.  They will not have more than two each on the field.  They don't want that much adoration.

Standard Abilities

Powers that identify or reveal information about them fail, they are too alien

When they die, their flesh turns into thick, strandy yellow goo around rubbery white bones.

Alien Physiology- Damage from any attack in excess of 20HP is ignored.  Acid damage affects them as usual.  +10 to CON saves.

+8 Initiative

40’ Move

AC 22

Magic Resistance (advantage on saving throws vs. spells or magical effects)

1/Day- Lightning Bolt (can alternately be fire or cold damage)

                Fly         

Ring of Concentration (made of dark purple stone, cannot fail concentration checks, can concentrate on up to three spells)

Common Powers

                Amulet of the Eight (+1 to saves) included above

                Hypereactive x3 (three reactions)

                Planar Anchoring (cannot be forced to leave a plane of existence or balefully teleported)

                Legendary Harmonics- All Fangs on the field make one Legendary Action at Initiative 11 and another at initiative 1.

 

Quiseth the Huntress

Upgraded Enlightened Archer

                Hypereactive (three reactions)

                Initiative +8,  Advantage on Initiative

                6x shots at +18 to hit (advantage)  = 40 piercing damage (alternately force, fire, lightning)

                                Plus highest level spell/buff/aura on target is removed

 

Ring of the Obsidian Orb (three uses then crumbles to dust.  +6 on a saving throw- decide after the saving throw is rolled)

Bow of Golden Blades (+3 longbow/greatsword of crimson and adamantine and gold alloy)

                Parry +5 AC as reaction to ranged or melee attack

Bracer of the Last Hunter re-roll missed attacks with bow (this is not advantage and overcomes the normal limit of only one re-roll)

12x Golden arrows (barbed, requires an action and Medicine DC 20 to remove, whenever the target takes an action of any type, the arrow deals 5 piercing damage)

Potion of Heroism (advantage on all rolls for ten rounds)  extra action

Potion of Restoration (heal to full and remove major effects)  extra action

Special Spells

                OOO OOO OOO  (this means she can use a spell from this list nine times a day)

                Lionheart (Reaction- immunity to Psychic and charm/domination for ten rounds)

                Shimmer-shield (Reaction- spell immunity to spells Level 1 or lower for one round)

                                In reaction to the spell being cast, not being affected

                Blocking Shot (Reaction- physical ranged attack is blocked within 60’)

               

Legendary Actions x2

·         Summon two Enlightened Archers (maximum two as allies at the same time)  simulacrums

·         Make one melee or ranged attack

·         Re-knit: Heal ally within 30’ to full (or self)


 

Arnic Thenn

Evolved Babysitter

                True Sight

Action: Heal three other Star Elves within 60’ to full HP with an action (and also stand upright)

                Bonus Action: Remove an effect from three Star Elves within 60’ (curse, condition, spell)

                Immune to all Damage (except Acid)

                Area of effect attacks and spells within 60’ of Arnic Thenn are reduced to a single target (closest to the center for radius, or to the origin otherwise).  It will affect a portion of an area. This does not effect Star Elf magic.  Also shrinks ongoing effects that have an area.

 

4x Scroll of Imprisonment (containment minimus), one action to use, WIS 24  -- 30’ range

                Curse: if any but an agent of Lolth reads the spell affects the reader instead

                Gem (green) appears out of nowhere as the component (the scroll creates it)

 Scroll of Alter Reality (half a Wish)

 

Special Spells (all are 8th level)

Radiant Light of the Inner Mind:

Action: All enemies within 60’ are Blinded no save.  Re-save CON 18 to recover.  Fail = Blinded and 40 Psychic damage.  Success = take 20 Psychic damage.

 

Sign of Absolute Confusion

Action: All enemies within 60’ are unable to cast spells.  Re-save CON 18 to recover.  Fail = lose all spell slots of level five and higher and 40 Psychic damage.  Success = take 20 Psychic damage.

Sign of Enchantment

Action: All enemies within 60’ fall in love with her and can take no hostile actions against her.  Re-save CHA 18 to recover.  Fail = enchantment is permanent.

 

Ring of Ultimate Cancellation

Six charges ever (when used up it crumbles to dust) (Reaction), counterspell that cannot itself be counterspelled

 

Tiara of Blessed Boons

Bonus action: give a Star Elf within 120’ thirty temporary HP

Bonus action: switch places with a Star Elf within 120’ (no save)

 

Special Spells

                OOO OOO OOO

                Shield

                Shield Shatter (Bonus Action- end a Shield spell within 30’)  2nd level

                Nullify (Reaction- counter a Counterspell automatically, caster takes Ld6 Psychic damage)

                                                L= Level of the spell

                Pillar of Black Fire- (Reaction when enemy completes an attack within 20'- Flame Strike that does 40 Necrotic damage)   DEX 22 for half

 

Legendary Actions x2

·         Summon two Yoramic Knight Venerators  OR Yoramic Worshippers

·         Re-knit: Heal one ally within 30’ to full (or self)  Maximum 800 HP

·         Cast a Spell


 


Rathurac and Kirandeleth the Twin Blademasters

Upgraded Violator

                Hypereactive (three reactions)

                Star Plate AC 26  +2 more with Haste

                Amulet of Iron Pyramid (1x Legendary Resistance)

                Supernal Acrobatics- If attacked she can move 10’ (acrobatic teleportation effect),

Happens after an attack is made (hit or miss)

                Riposte- can React to an attack of opportunity with an attack

 NOTE: an acrobatic teleportation effect is treated in game terms exactly like a teleport. For cosmetic purposes it's an acrobatic super-cool movement.

+2 Flail (on a hit restrains a limb)  3x attacks at +16 to hit (20 piercing, 20 bludgeoning = 40 damage)

+3 Death Lance 10’ reach (a massive spear that deals only necrotic “negative” energy, one attack at +16 to-hit for 55 damage.  The target must also make a CON 18 save or permanently lose 1d4 Levels) 

-1 to Wisdom per day for non-evil wielders.

Melee or ranged 60’

Cannot hit in close range 5’

 

Potion of Super-Heroism (advantage on all rolls for ten rounds)

Potion of Restoration (heal to full and remove minor effects)

 

Ring of Help in Time of Need (once a month: Instead of taking a Death Save at the beginning of your turn, Heal to full and stand up instead, can still take full normal actions that same turn)

 

Vambrace of Eternal Fire

                Once a month can cast a triple strength Flame Strike 20’ radius (42 fire, 42 radiant) with NO SAVE  Triple range = 180’  The fire is pure white.

Vambrace of the Death Lancer

                Re-roll failed hit rolls with Death Lance (this is not advantage, and overcomes the normal limit of only one re-roll)

 

Legendary Actions x2

·         Remove any spell effect or condition from self

·         Make one melee or ranged attack

·         Re-knit: Heal ally within 30’ to full (or self)

 

Special Spells

                OOO OOO OOO

                Frostheart (Reaction- immunity to Cold for ten rounds)

                Diamondheart (Reaction- immunity to Force for ten rounds)

                Shield Shatter (Reaction- end a Shield spell within 30’, or as Bonus action)

                Nullify (Reaction- counter a Counterspell automatically, caster takes Ld6 Psychic damage)

                                                Nullify is itself a second level spell

                                                120’

                Unassailable Anchor- (Reaction- reflect a Banishment attempt back at the caster of the spell)

 Dorak Finesse the Defender

Upgraded Talisman Bearer

                Hypereactive x3

                Initiative +8,  Advantage on Initiative

                Star Plate and Shield AC 31      

Star Plate

Weightless yet hard as diamonds, this +3 Plate Mail give a base AC of 20 with no max Dex limit.  This gives Dorak a base AC 26

 Star Shield

Weightless yet hard as diamonds, this +3 shield (increases AC by +5). AC =31

Resistance to Lightning, Fire and Radiance

 

Blessing of Lightning (permanently Hasted, included in stats) 80’ move, advantage on DEX saves

                Permanent Flying 80’

+3 Blade of Darkest Gold  4x attacks at +16 (32 slashing plus one of the following curses NO SAVE)

                Only a Wish or a Remove Curse cast at 7th level or higher, or greater magic will remove the curse.

1.       Suppression of the Deep- Cannot be healed by magic and disadvantage on death saves. 

2.       Sight of True Form- Permanent Fear of Star Elves.

3.       Falling through the Void- must remain prone at all times, crawl 5’.

4.       Impending Death- cannot gain or have temporary hit points.  Lose any current temporary hit points.

5.       Burrowing Thorn- take 1HP piercing damage per round, no way to prevent it.

6.       Fires of Oblivion- vulnerability (double damage) to Fire damage, cannot be removed or mitigated

7.       Talon of Wakefulness- cannot benefit from rests

8.       Misfortune- disadvantage on saving throws

 

Bonus Action: make one extra attack.

Bonus Action: disengage up to 40'

Vambraces of Superlative Action

                Comfortable green cloth set with moss agate stones carved into shapes of growing ivy.

                Attuned bearer gets one extra Bonus action.  Three charges per month.  

 

Javelins of Lightning

                Once a month (objective) can throw all the javelins, they hit every enemy within 120’ for 40hp lightning damage NO SAVE

 

Bronze Star- a bronze colored eight-pointed star the size of a hand is stuck to the armor on the sternum.  With a bonus action the bearer can become resistant to a particular type of damage: slashing, bludgeoning, piercing, fire, force, cold, radiant or lightning.   The benefit lasts until the star is changed again.

Legendary Actions x2

·         Teleport in a flash of lightning to any area on the battlefield.

·         Make one melee or ranged attack

·         Re-knit: Heal ally within 30’ to full (or self)

 

Special Spells

                OOO OOO

                Mark of Sloth (Reaction- when she hits enemy, that enemy cannot make Reactions NO SAVE for three rounds)

                Shield Shatter (Reaction- end a Shield spell within 30’, or as Bonus action)

                Nullify (Reaction- counter a Counterspell automatically, caster takes Ld6 Psychic damage, L = their Level)

                                                Nullify is itself a second level spell

                                                120’

                Flash Anchor- (Reaction- cancel one Banishment attempt within 120’, one target only)

 

 

 Nolu the Lancer

Upgraded Violator

                Hypereactive (three reactions)

                Star Plate AC 26  +2 with Haste

                Amulet of Iron Pyramid (1x Legendary Resistance)

                Supernal Acrobatics- If attacked she can move 10’ (acrobatic teleportation effect),

Happens after an attack is made (hit or miss)

                Riposte- can React to an attack of opportunity with an attack

 

+2 Flail (on a hit restrains a limb)  3x attacks at +16 to hit (20 piercing, 20 bludgeoning = 40 damage)

+3 Death Lance 10’ reach (a massive spear that deals only necrotic “negative” energy, one attack at +18 to-hit for 55 damage.  The target must also make a CON 18 save or permanently lose 1d4 Levels) 

-1 to Wisdom per day for non-evil wielders.  Cursed, only a Wish can remove it.

Melee or ranged 60’

Cannot hit in close range 5’

 

Potion of Heroism (advantage on all rolls for ten rounds)

Potion of Complete Restoration (heal to full and remove major effects including any curse)

 

Crown of Violent Return

                When a death save is failed, wearer is instead healed to full HP, stands upright and makes an attack sequence

                                Then the crown crumbles to dust.

 

Vambrace of the Death Lancer

                Re-roll failed hit rolls with Death Lance (this is not advantage)

                Saves against the Death Lance’s draining power cannot be re-rolled or have advantage

 

Bracer of the Amethyst Hand (this golden bracer has an oval gem of dark purple on the back, it’s carved in the shape of a delicate out-stretched hand, while attuned it changes one ability or spell that’s range of Touch to range of 60’)

 

Legendary Actions x2

·         Summon two Violators (maximum two as allies at the same time) simulacrums

·         Make one melee or ranged attack

·         Re-knit: Heal ally within 30’ to full (or self)

 

Special Spells

                OOO OOO OOO

                Frostheart (Reaction- immunity to Cold for ten rounds)

                Diamondheart (Reaction- immunity to Force for ten rounds)

                Shield Shatter (Reaction- end a Shield spell within 30’, or as Bonus action)

                Nullify (Reaction- counter a Counterspell automatically, caster takes Ld6 Psychic damage)

                                                Nullify is itself a second level spell

                                                120’

                Anchor- (Reaction- reflect a Banishment attempt, if target or caster are within 60’)

 

 Estreth the Seeker

Upgraded Exalted Archer

                Hypereactive (three reactions)

                Initiative +8,  Advantage on Initiative

                6x shots at +15 to hit with damage of chosen type (fire, radiance, cold, or lightning) = 36 damage

                The damage can be at a radius up to 15’ = 26 damage (DEX 18 for half)

 

Ring of Personality (+4 on Charisma saving throws)  Aquamarine

Backpack of Holding (black leather and silver, small, holds 1,000 pounds, needed item on top)  This item does not have the regular alien radiation of star elves equipment.

6x Arrow of Ultimate Slaying, deals normal damage then, re-roll misses, CON 18 or reduced to 0HP and unhealable until the arrow is removed with an Medicine DC 20.  On a successful save take 40HP piercing.

 

Ring of Shooting Stars

As a bonus action it can shoot out three magic missiles to 120’ at 1d4+1 damage each

As a legendary action is can shoot out one magic missile at 1d4+1 damage

Can burn a three foot hole in any mundane substance at the rate of one inch a minute

 

Scroll of True Polymorph, WIS 24

Scroll of Permanency (This makes one spell permanent with DM discretion)

 

Special Spells

                OOO OOO OOO

                Lionheart (Reaction- immunity to Psychic and charm/domination for ten rounds)

                Shield (Reaction- +5 AC for one round)

                Blocking Shot (Reaction- physical ranged attack is blocked within 60’)

 

Legendary Actions x2

·         Summon two Exalted Archers (maximum two as allies at the same time)  simulacrums

·         Make one melee or ranged attack

·         Re-knit: Heal ally within 30’ to full (or self)

·         Shoot one Magic Missile

 

 

Raunimleth

Evolved Far Caller

                Harmonic Juxtaposition:

                                As a bonus action, teleport up to two Star Elves in line of sight to an adjacent square

                                As a bonus action, two star elves in line of sight switch places

                Baleful Indignance- As a reaction to taking damage switch places with offender

                OOOOO (use a spell from the following list, do this up to five times)

                Dispel Magic  (DC = spell level + 10 vs Far Caller’s +7)

                Counterspell   (DC = spell level + 10 vs Far Caller’s +7)  auto-dispel L3 or less

                Iridescent Headband  (suppress one magic item) as an extra action.  The suppression lasts until a new item is chosen.

 

Greaves of Flying 60’

Wand of Frost (Bonus action: beam of frost deals 20HP cold damage to one target within 240’, NO SAVE)

Vambraces of Reflection (attack spells of Level one or lower are reflected back on the caster, NO SAVE)

Blade of Blue Fire (+2 great sword, if wielded active in both hands, with no other items being used, it grants Spell Immunity to Fifth Level and lower spells)

 

3x Attacks at +15 to hit for 26 slashing damage)

 

Special Spells (all are 8th level)

Sphere of Blades

Action: 20’ cube.  Blades deal 80 slashing damage, DEX 22 for half

 

Sphere of Force

Action: One target is englobed in an impenetrable globe of force for ten rounds unless DEX 22.  If successful the target is moved up to 10’ any direction as the caster wishes and take 20hp force damage.  If the target escapes with teleportation they take 20hp force damage.

 

Sphere of Mirrors

Action: One target is englobed in a mirror-sphere for three rounds unless DEX 22.  While in the sphere the target cannot cast spells with a Range, or move.  If successful the target is moved up to 10’ any direction as the caster wishes and take 20hp slashing damage.  If the target escapes with teleportation they take 20hp force damage.

 

Special Spells

                OOO OOO OOO

                Shield

                Shield Shatter (Reaction- end a Shield spell within 30’, or as Bonus action)  2nd level

                Nullify (Reaction- counter a Counterspell automatically, caster takes Ld6 Psychic damage)

                                                L= Level of the spell

                Worshipped in the Flesh- (Reaction- Transfer damage to a Worshipper in line of sight)

 

Legendary Actions x2

·         Summon two Yoramic Knight Venerators  OR Yoramic Worshippers (maximum two on field)

·         Re-knit: Heal ally within 30’ to full (or self)

·         Cast a Spell


 


Yoramic Knight Venerator

 

 




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