Nilfog the Black Wyrm and His Hoard
The Hunting Grounds
Of Nilfog the Black Wyrm
He lives on a swamp demi-plane. His obsidian fortress is an immaculate collector's hall. He loves to show off for visitors.
Nilfog- Deified Ancient Black Dragon
AC 28
HP 1734
STR DEX CON INT WIS CHA
+18 +11 +16 +12 +11 +13
SAVES +18 +23 +18 +20
CR 36
DC 28
Skills Perception +23, Stealth +16, Persuasion +16, Nature +16
Damage Immunities: Acid, Force
Damage Resistances: Fire, Bludgeoning, Piercing and Slashing
Senses blindsight 240', darkvision 480', passive Perception 33
Languages: Common, Elvish, Abyssal, Draconic, Dwarvish, Telepathy 480'
Amphibious The dragon can breathe air and water.
Voidwalker Nilfog can go 24 hours without breathing, can function in a vacuum and resist high levels of solar radiation.
Legendary Resistance (6/Day). If Nilfog fails a saving throw, he can choose to succeed instead.
Multi-attack. Nilfog uses his Frightful Presence. He then makes six attacks with bite, claws, and tail. They all deal the same damage, so the order or type doesn't matter.
+24 to hit, reach 20', one target, piercing or slashing damage (Nilfog chooses) 40, 4d10 + 17 plus 20 (3d10) acid damage
Terrifying Presence. Each creature of Nilfog's choice that is within 240' and aware of him must succeed on a DC 28 Wisdom saving throw or become frightened for 1 minute with re-save. Unlike regular dragons' presence attacks, making a save doesn't mean the hero is immune to it.
Acid Breath (Recharge 4-6) Nilfog exhales acid in a 90' line that is 10' wide. Each creature in that line must make a DC 22 Dexterity saving throw taking 130 (12d20) acid damage on a failed save, or half as much damage on a successful one.
Legendary Actions x3
Nilfog may not take the same Legendary action more than one time during a given round.
- Detect- Nilfog makes a Perception check
- Wing Beat- every enemy within 30' must make a Strength save DC 28 or be knocked prone and Nilfog flies 60', this is considered a Disengage move.
- Acid Spray- a spurt of acid strikes one foe within 120’, DEX 28 or take 20 acid damage (half on a success)
- Summon Guard- 1d4 Black Dragonborn show up on the field
- Savage Attack- make one melee attack, if it misses disengage 10'.
- Ancient Sorcery- cast any arcane spell (wizard, sorcerer, warlock) of levels 0-8, this can be used up to sixteen times a day.
- Massive Chomp- make one bite attack at +4d10 damage.
Lair Action (at Initiative 20)
as per Ancient Black Dragon
As a bonus action can transform into human/dragon form without losing any abilities or items
Magic Immunity to spells L 0-9 (except L5)
Dragon Guard
As per Bone Devil
Complete individual magic immunity, of all kinds
Psionic Reflection, damage and effects go back
Immune to Acid
Personal Equipment
Eyeglasses of Dorig the Bold (auto-evaluates the value of any item, plus identify in one minute)
Seeing Jewel on a Golden shoulder-mount (read a scroll as a bonus action)
Talisman of Sendak (10DR against all damage, true dragon
only, others get an ultra-curse, partial dragons get only 5DR) This means for each instance of damage, reduce it by 10 points.
Polar Blade (+3 Bastard Sword, +1 Reaction, +3 Parry, if the attacker has net advantage the blade deals +50 cold damage and roll for an additional effect)
1. Cold Feet. Speed reduced to 0 for one round. Take a bonus action to remove.
2. Ice Block. One object the victim is carrying in-hand is frozen in a block of ice and dropped, victim’s choice.
3. Blinding Sleet. The victim is blinded. Take a bonus action to remove.
4. Chilled to the Bone. The victim gains a level of exhaustion.
5. Blasted Back. The target is pushed back ten feet.
6. Frozen Solid. The victim is Stunned for one round. A dedicated action can un-stun the victim.
Treasure Horde and Thralls
Four subservient beholders of unusual size set with
clamping diamonds (completely obedient to telepathic commands). Unusual size = still large but +2 AC and double HP.
The Crown of Ten Diamonds (telepathy with Beholders)
24x Medusa attendants with golden masks (20,000gp jewelry each)
600x Black Dragon Knights (Dragonborn as per Bone Devil, with acid immunity) with Plate +2 and greatswords (or bastard sword and shield) equipment worth 4,000gp each.
4x Jade Coffers each with eighty with faceted round black diamonds (1000gp each)
Mind Flayer rod (+6 psionic “points” per day)
Neck Clamp of Orvid Zell (opens a gate to a demi-plane where lives a city of 120 Grells who are slavishly loyal to the death to the wearer of the Clamp)
Six great disks of ebony, eight feet around and one foot thick (10,000gp each)
Orb of Ultimate Darkness (size of a plum, this constantly radiates 10’ radius darkness AND silence which cannot be penetrated by any means, including true sight or even Wish) INT 24 to find it (check not save)
2,300,000gp of various coinage from around the planescape arranged in display cases
Three petrified Balors
Five gibbering mouthers of immense size in enchanted glass cubes (20’ on a side)
A Cthulhu trapped in minimus containment Imprisonment in a three foot square sealed aquarium
277 Framed arcane scrolls, one each of each spell in PHB (a complete collection)
28x sets of exotic armor on display from various worlds (6,000gp each)
Set of Half Plate +2 (and confers Force resistance, made of dark green crystal)
Studded Leather +5 (black hide with diamond studs that project force shields, Shield 3x Day)
Flying Shield +2 (emblazoned with crossed scimitars, black adamantine, Telekinesis 1x Day)
Mind Flayer Helmet (gives Stun Blast power as per Mind Flayer with DC based on wearer)
Beholder Helmet (gives eye ray powers as per Beholder with DC based on wearer)
Set of Full Plate +3 (made of matte grey metal, criticals against wearer count as misses instead)